Kimdorr - The New Dawn
Female Castanic Sorcerer 2
CN Medium Outsider (native)
Hero Points 1
Init + 6; Senses Darkvision; Perception + 1
Defense 12, flat-footed 10 (+ 2 Dex)
Armor DR: 1/magic or Large (+ 1 armor)
Critical Defense: + 3 (+ 1 DR, + 2 Dex)
Vig 11 (2d6) Wnd 22 (Threshold 10)
Fort + 0, Ref + 2, Will + 4
Speed 30 ft.
Ranged Light crossbow + 3 (1d8/19-20/x2)
Special Attacks Heavenly Fire (7/day)
Spell-Like Abilities Spell-Like Ability, Lesser (Cure Light Wounds) (1/
Sorcerer Spells Known (CL 2, + 3 melee touch, + 3 ranged touch):
1 (5/day) Magic Missile, Ray of Enfeeblement (DC 15)
0 (at will) Light, Open/Close (DC 14), Prestidigitation (DC 14), Detect Magic, Spark (DC 14)
Str 9, Dex 14, Con 10, Int 14, Wis 12, Cha 18
Base Atk + 1; CMB + 0; CMD 12
Feats Eschew Materials, Improved Initiative (Quick Reactions), Toughness + 2, Weapon Finesse (Nimble Attacks)
Traits Ease of Faith, Love Lost (Orphaned) (All Profession Skills)
Skills Bluff + 6, Craft (jewelry) + 0, Craft (painting) + 0, Craft (tattoo) + 0, Diplomacy + 12, Knowledge (arcana) + 7, Knowledge (planes) + 3, Knowledge (religion) + 3, Profession (sailor) + 7, Profession (soothsayer) + 9, Spellcraft + 7 Modifiers Silver Tongued
Languages Abyssal, Celestial, Common, Draconic
SQ Celestial, Hero Points (1), Prehensile Tail, Weapon cord
Combat Gear Crossbow bolts (50), Light crossbow, Silken ceremonial armor; Other Gear Bread (3), Chalk (2), Cheese (3), Fishhook (3), Flask, Flint and steel, Magnet, Powder (3), Sewing needle, Soap, String or twine (2), Sunrod, Trail rations (2), Weapon cord
Celestial Summoned creatures gain DR 1/evil.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heavenly Fire (7/day) (Sp) Ranged touch attack deals 1d4 divine damage/healing
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Prehensile Tail (Ex) Your tail can retrieve small objects on your person as a swift action.
Silver Tongued (Ex) You can shift a creature’s attitude by three steps with Diplomacy.
Weapon cord Attached weapon can be recovered as a swift action.
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Ray of Enfeeblement
Personal Items (Extended Inventory of items not in Hero Lab)
- Her Valentine locket which she is never without
- The book of poetry left to her from Vander – she uses the note he left with it as a bookmark
- ((On order with a tailor)) Semi-formal dress from Manet – Similar to this look; http://img2.mmo.mmo4arab.com/news/2010/07/01/tera/terahighelf14.jpg With the following differences: the side slits only go up to a few inches above her knee, added shoulder sleeves that are seamed above the elbow with flowing sheer fabrics to complete the long sleeves ; color change- main color black and detail color a rich gold
Before the catastrophe, Aloutte and Sybil were regular Castanic girls. They behaved some of the time, got into trouble most of the time and were much loved by their parents. Life was normal, or better, for the first several years of the girl’s lives.
Their mother, Gabrielle Valentine, was a highly skilled negotiator even for a Castanic. She made her way in her early adult life selling wares in many of the more open minded cities, renting passage and storage on ships to travel from port to port. She made a modest and secure living, as well as made many valuable contacts. However, it wasn’t until after she met Alonso that her life really started to take off.
Alonso was a poor business man, but an incredible craftsman. His ingenuity rivaled the gnomish master tinkerers in many ways. But, his general lack of any social grace ultimately left him selling what mindless trinkets he could to make ends meet. He had a particular knack for firearms and explosives. And, without much surprise, his story was also typical until he met Gabrielle.
The story of their courtship is long, and is not the story we need, but it is an interesting one. Ultimately the two fell deeply in love and began a highly successful business together. Alonso managed the development and production side of things, while Gabrielle dealt with the negotiations and red tape. In a short amount of time, the Valentine name was synonymous with quality firearms and powders.
Several years into their peak, the Valentine’s had two children. The first they named after Alonso’s mother, Aloutte. The second daughter they named after Gabrielle’s mother, Sybil. They were the pride and joy of their loving and attentive parents. No expense would be paid in their upbringing and education, they would never want for anything.
Just when the Valentine’s were at their peak, with a business more successful than they could hope, beautiful gifted daughters, and even talks of noble titles awaiting them, everything came to an end. Alonso just finished developing his finest work, the plans for which they were personally taking a copy of to their works in St. Louise (Manet?). It was during this trip from the Silver Kingdom that a terrible storm tore through the ocean, and even a ship as finely worked as those from the Silver Kingdom went down, but not without protest. The Silver Kingdom may have the greatest single navy in the world, and their ships have been perfected over millennia of trial and error working with both magic and gnomish engineering. The Valentine’s crew was remarkable, the ships sorceress highly experienced, and that is the only reason there were any survivors at all.
Near the end, when all hope was truly lost, the Valentine’s and the sorceress quickly set to work securing their most precious cargo. The sorceress could not manage anything as intricate as a teleportation in the violence of the storm, but with multiple low level spells, reinforced with the power of the Valentine’s dying breath, she was able to secure a large chest against the storm, and send it into the crashing mountains of water with a prayer to Ephemeral.
Alonso and Gabrielle watched the chest bound over the waves, dipping meters down and then popping up again, with impossible resilience. They watched it fade into the darkness, until it was gone and Epehemeral beckoned them into the plane of Elysium. And even then they gazed longingly, until she promised she saw it would come ashore, and the cargo would be safe. They held each other gently and cried as their now incorporeal forms passed through the storm and into the higher planes. But their daughters were safe, and alone in this dangerous world.
In the box
A slightly damaged prayer book for Ephemeral
Two keys to the Valentine family vault, lockets in the shape of a valentine. (A Lifetime holding account in the shimmering halls, the bank of Ephemeral in the Silver Kingdom. The account lasts through the bloodline and will not be closed.)
Two holy symbols to ephemeral
A note reading:
We count on you now to bear a burden you are not due, but that we had no choice but to pass on. If there was any way to have avoided this, we would have torn hell apart to secure it. But time is gone, and it is only by magical means that we have the time to compose this final letter. Please, honor the wishes of the dead and grant us this kindness so our spirits can rest.
We sent our daughters into the storm as a last resort. We have given our lives to reinforce the wards keeping this chest afloat and keeping the girls alive. Whosoever finds this chest, please accept the coin contained herein as payment for finding our greatest joy a safe and happy home, together.
Sybil, Aloutte, we love you. We’ll watch you from Elysium, and we’ll help whenever we’re able.
Mom and Dad
Sybil has little memory of her life before the events that brought her and her sister Alouette to Fish Hook. They were adopted there by two women, Callista and Colette. Only a mere five years old Sybil adjusted slowly to the drastic changes, even after feeling comfortable with her mothers she was still a little shy in general. This wasn’t the case however once she felt relaxed enough with someone she was bubbly and very friendly. Though still quiet she was fiercely loyal and cared very deeply for those that were fortunate enough for her to call friend.
As the years went along her interests grew toward a variety of activities; performing, crafting, most of all Sybil had a love of learning. Among the knowledge she gained was a great appreciation for the Gods. This led her to follow a polytheistic type of life. Giving worship to many Gods instead of focusing on only one. Little did she know at the time, this direction would influence her in a great way in just a few years.
It was around the age of 13 that something big changed for Sybil, it was magic. It whispered into her ears, her thoughts. It danced into her dreams and soon even into the waking hours. She saw visions of other planes that drifted closely to her own. Some of her visions even revealed secrets of the future, though none was a major event and felt as though it was simply deja-vu when time caught up to her.
At first she was afraid, scared to talk about it with anyone except her sister. Sybil already felt different, this only made her fear that she would become more of an outcast. There were so few magic users in the village as it was. Eventually though the whispers grew too loud, the dreams too vivid; she couldn’t ignore it any longer. At the insistence of Alouette she broke down and went to one of her mothers, Callista. Her mother gave as much guidance as she could, but she was no wizard or sorcerer. She felt it best for her daughter to study under someone she could better relate to. So Callista arranged for Sybil to take up studies with the wizard who lived in the village.
Despite getting help with her new found magic Sybil still felt some awkwardness with people, causing her to become more shy and quiet. She avoided talking about her magic to anyone other than her family for quite some time. While she is still loyal and caring to her friends, she tends to keep most people at arm’s length. Keeping her distance has caused it harder for her to open up to anyone, save her sister of course.
In her magic Sybil found another path that would allow her to further show her appreciation to the Gods, also to Callista’s joy. As a sorceress she would fall into the Celestial bloodline, rather than the more common Arcane.
1- Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
2- As a child, what did you want to be when you grew up?
3- What is your greatest fear?
4- What do you believe makes a successful life?
5- Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
Cause harm to someone I care for; I would take their place before I would agree to bring them pain.
6- Who or what, if anything, would you die for (or otherwise go to extremes for)?
My family and anyone else I feel a close relationship/kinship to
7- What is your Heroic motivation, why do you adventure?
Exploration, knowledge and of course the almighty coin
8- Are you religious, and to what god?
Yes. Sybil has a polytheistic type of worship, she gives praise to many gods.
9- Your three major desires?
10- What is the price of your loyalty?
(Assuming this means how someone earns her loyalty?) Trust, respect and loyalty in return
List three good friends(NPCs)
Vander Lithnae – Elf Fighter/Magus – Sybil met Vander at the Library in Far Reach, they both have a thirst for knowledge which led them to become friends. They are as close as Sybil will allow a friend to become; though unknown to her Vander thinks of her as more than a friend. Knowing how she is he is unsure how to approach the topic without sending her running into the opposite direction or losing her friendship in the process. He also introduced Sybil to a local Oracle to help give her some guidance with her visions and soothsaying.
Naar – Druid from Fish Hook, Sybil feels fairly comfortable going to Naar about things and can speak to him in confidence, this has gained her to consider him a friend. Though she’s always been wary of his tiger
Kenzi – Half Elf Bard – Young bard from Manet who traveled often to Fish Hook to learn from Sybil’s mother, the two became good friends
List three contacts(NPCs)
Marisol D’vant – Asimar Oracle – Introduced by Vander to help guide Sybil with her visions and soothsaying
Duella Lefayne- Librarian in Far Reach – Human Alchemist – Sybil has spent alot of time here over the trips with her mothers to Far Reach and has become acquainted well with Duella
Faith – Elf Cleric in Kinneigh – Faith shares some of Sybil’s views on religion and gives tribute to various Gods, that is how the two of them met. She is a Cleric of Kimdoor, so she does regard her Goddess above all others.**
List three Enemies you made and how you made them(NPCs)
Lenay – Elf Gunslinger in Far Reach – Friend of Vander who would like him to be more than her friend but is aware that he fancys Sybil so she dislikes her. Lenay has become a tad obsessive over him. She’s also convinced herself that Vander doesnt have a control over his feelings for Sybil-that she’s used dark magics to make him care for her. She hopes to ‘rescue’ him from the evil succubus that she believes Sybil to be.
Dyson – Human – Lost his fortune gambling even after Sybil had a vision of him losing on the bet he was planning to make later that day, blames her for that now that he’s lost it all