Rainbow Starfire


Rainbow    CR 4
XP 1200
Female Elf Druid (Aquatic Druid) 5
CN Medium Humanoid (elf)
Init 0; Senses low-light vision; Perception +9


Defense 11, flat-footed 11   (1 armor enhancement)
Armor DR: 7/adam or Huge   (6 armor, +1 HD bonus)
Critical Defense:
7   (7 DR)
hp 19 (5d8-5)
3, Ref 1, Will 6; 2 vs. enchantments, +4 bonus vs. [water] spells or exceptional or supernatural abilities of aquatic or water creatures
Immune magic sleep; Resist elven immunities


Speed 20 ft., swimming (10 feet)
Melee Staff of Agutha +3 (1d6-3/x2)
Druid (Aquatic Druid) Spells Prepared (CL 5):
3 (1/day) Call Lightning (DC 15), Water Walk
2 (3/day) Slipstream (DC 14), Flaming Sphere (DC 14), Barkskin, Aspect of the Bear
1 (4/day) Alter Winds (DC 13), Cure Light Wounds, Obscuring Mist, Damp Powder (DC 13), Negate Aroma (DC 13)
0 (at will) Guidance, Detect Magic, Detect Poison, Know Direction


Str 8, Dex 11, Con 9, Int 12, Wis 14, Cha 12
Base Atk
3; CMB 2; CMD 12
Feats Bouncing Spell, Combat Casting, Field Repair
Skills Acrobatics -3 (-7 jump), Climb +1, Craft (Eshipright) +7, Escape Artist -3, Fly -3, Handle Animal +6, Heal +7, Knowledge (geography) +7 (
9 in aquatic terrain), Knowledge (nature) 9, Perception +9 (11 in aquatic terrain), Profession (sailor) 6, Ride -3, Spellcraft +6 (8 to determine the properties of a magic item), Stealth -3 (-1 in aquatic terrain), Survival 12 (14 in aquatic terrain, 14 to avoid becoming lost when using this), Swim +10 (12 in aquatic terrain)
Languages Common, Draconic, Druidic, Elven
SQ aquatic adaptation (2), elven magic, hero points, nature bond abilities (oceans), resist ocean’s fury, spontaneous casting, surge (cmb 7) (5/day), wild empathy
Other Gear Armor Of Hia’masu, Staff of Agutha, Bandages of rapid recovery, Artisan’s tools, masterwork (Craft [ships]), Backpack, masterwork (10 @ 44 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Compass, Crowbar, Everburning torch, Flint and steel, Green, Mirror, Signal horn, Silk rope, Tent, small, 8 PP, 8 GP, 9 SP

Special Abilities

Aquatic Adaptation (
2) (Ex) Initiative checks and Knowledge (geography), Perception, Stealth, Survival, and
Swim checks in aquatic terrain.
Bandages of rapid recovery These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity (Pathfinder RPG Core Rulebook 191). A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.

Requirements Craft Wondrous Item, cure light wounds, lesser restoration, stabilize; Cost 100 gp
Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Druid (Aquatic Druid) Domain (Oceans) Associated Domain: Water
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Field Repair Take no penalty for repairs made with improvised materials
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resist Ocean’s Fury (Ex) +4 save vs. effects from [water] or abilities of aquatic or water subtypes.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Surge (CMB 7) (5/day) (Su) Create a wave that can bull rush or drag a target.
Swimming (10 feet) You have a Swim speed.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Rainbow Starfire

Kimdorr - The New Dawn rentiger1