Minarra

Description:

Minarra
Female Drow Witch 2
CN Medium Humanoid (elf)
Init + 2; Senses darkvision, low-light vision; Perception + 3


Defense

Defense 12, flat-footed 10   (+ 2 Dex)
Armor DR: 0
Critical Defense: + 2   (+ 2 Dex)
Vig 11 (2d6) Wnd 24 (Threshold 12)
Fort + 1, Ref + 2, Will + 4; + 2 vs. enchantments, + 2 trait bonus vs. charm and compulson
Immune sleep; Resist elven immunities; SR 8
Weakness light blindness

Offense

Speed 30 ft.
Special Attacks hexes (flight, slumber [dc 14])
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day), Feather Fall (self only) (At will)
Witch Spells Prepared (CL 2):
1 (74/day) Sow Thought (DC 14), Inflict Light Wounds (DC 14), Hypnotism (DC 14), Chill Touch (DC 14), Dancing Lantern, Ill Omen, Obscuring Mist, Sleep (DC 14), Identify, Comprehend Languages, Cure Light Wounds, Detect Secret Doors, Enlarge Person (DC 14), Summon Monster I, Command (DC 14), Reduce Person (DC 14), Unseen Servant, Cause Fear (DC 14), Mage Armor, Ray of Enfeeblement (DC 14), Burning Hands (DC 14), Charm Person (DC 14), Infernal Healing, Air Bubble, Alchemical Tinkering (DC 14), Beguiling Gift (DC 14), Blend, Bungle (DC 14), Compel Hostility, Damp Powder (DC 14), Decompose Corpse (DC 14), Delay Disease, Delusional Pride (DC 14), Diagnose Disease, Ear-Piercing Scream (DC 14), Forced Quiet (DC 14), Frostbite, Fumbletongue (DC 14), Hex Ward (DC 14), Icicle Dagger, Interrogation (DC 14), Jury-Rig, Karmic Blessing, Ki Arrow (DC 14), Lock Gaze (DC 14), Marid’s Mastery, Mask Dweomer, Summon Minor Monster, Mount, Mud Ball (DC 14), Negative Reaction (DC 14), Nereid’s Grace, Peacebond (DC 14), Ray of Sickening (DC 14), Recharge Innate Magic, Reinforce Armaments, Remove Sickness (DC 14), Restore Corpse, Sanctify Corpse, Shadow Weapon (DC 14), Strong Wings, Theft Ward, Touch of Combustion (DC 14), Unbreakable Heart, Undine’s Curse (DC 14), Unerring Weapon, Unprepared Combatant (DC 14), Urban Grace, Vocal Alteration (DC 14), Weaken Powder (DC 14), Web Bolt (DC 14), Whispering Lore, Youthful Appearance
0 (at will) Guidance, Resistance, Touch of Fatigue (DC 13), Message, Dancing Lights, Daze (DC 13), Light, Read Magic, Detect Magic, Mending, Arcane Mark, Bleed (DC 13), Detect Poison, Putrefy Food and Drink (DC 13), Spark (DC 13), Stabilize

Statistics

Str 8, Dex 14, Con 12, Int 16, Wis 13, Cha 14
Base Atk + 1; CMB + 0; CMD 12
Feats Exotic Weapon Proficiency (Firearms)
Traits Birthmark, Hedge Magician
Skills Craft (alchemy) + 7, Knowledge (arcana) + 8, Knowledge (planes) + 8, Perception + 3, Profession (sailor) + 6, Spellcraft + 8, Swim + 4, Use Magic Device + 7
Languages Celestial, Common, Draconic, Elven, Undercommon
SQ + 3 to appraise checks, empathic link with familiar, patron spells (shadow), poison use, share spells with familiar
Other Gear 149 GP

Special Abilities

+ 3 to Appraise checks You gain the Alertness feat while your familiar is within arm’s reach.
Birthmark + 2 save vs. charm & compulsion
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities – Sleep You are immune to magic sleep effects.
Elven Immunities + 2 save bonus vs Enchantments.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Hedge Magician Magic item gp costs -5%.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Slumber (2 rds) (DC 14) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Spell Resistance (8) You have Spell Resistance.

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Bio:

Questions-Questions
1- Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
Sings to her self ( old hymns tat to her by her parents), Stirring off into the distance (as if looking/waiting for someone/thing) she may even stair at other people.

2- As a child, what did you want to be when you grew up?
A Princess/lady of the courts maybe even a dame( as in like a knight) Now its revenge on those who killed her family.

3- What is your greatest fear?
She had non till recently. Now there are nightmares of her parents and siblings deaths. Of being sold as a slave and abused.( You never know what’s going on behind closed doors)

4- What do you believe makes a successful life?
She is learning that it is power and not just physical power. Because a strong mind can with stand anything and even give you power over the strong and stupid.

5- Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
Sell her body or freedom. So many others have done so.

6- Who or what, if anything, would you die for (or otherwise go to extremes for)?
To get revenge (kill/maim) on those in charge of marking her people and hunting them down.

7- What is your Heroic motivation, why do you adventure?
Money, Knowledge/power. Standing around will not make her stronger and its hard to get anywhere with out coin.

8- Are you religious, and to what god?
She keeps up on wait see remembers of Elastraii, but privately for if some people found out they would kill her, for all who follow Elastraii are now hunted.

9- Your three major desires?
Power/knowledge, money and revenge. It does not need to be in that order she will take what she can obtain

10- What is the price of your loyalty?
She does not hold on to the traditional Loyalty/Honor mind set. She has learned to work for the common well being of the community, crew and few she dare call friend. At any moment that she is betrayed she will turn on that person like a rabid Bob like her father use to say.

List three good friends(NPCs)

Pip Brightflare-The local mage her bought her last and has been teaching her how to use her abilities

Anna Sekiyo-A market vender/potter (has been friendly to Min ever since her arrival in Fish Hook)

Eilora Tigersoul-Local pub owners daughter (someone she talks to and confides in)
List three contacts(NPCs)

Pip Brightflare-same as above.

Callista Lockheart-Has tried to help Min thru the years with her education. And has been her confidant in womanly matters.

Naar-Talks to her about nature and preaches about balance.
List three Enemies you made and how you made them(NPCs)

Dura-Hess is an Orc who deals in slave trade. He was the one who pick up Min after he’s ship destroyed her family ship.

John Windstrider-A wealthy pirate force Min to wear see thru clothing and abused her when he said it was her coming of age time. (age 14) . He wants her dead. Because of one night she bit off more than he could handle, but when he went to strike her down with his sword the was a explosion of light and he was sent sprawling across the room. Fear now grips him when ever he looks apron her.

Holt-She does not like Holt. He’s and orc. A lower life form. And for bullying her he was her first mark for a Hex. Unfortunelatey the town leadership made her release him.

Minarra

Kimdorr - The New Dawn Boyd